Enchantment — Saga // Enchantment Creature — Ogre Shaman
Mythic
Chris Cold
NOT LEGAL
StandardNOT LEGAL
FutureLEGAL
HistoricLEGAL
TimelessLEGAL
GladiatorLEGAL
PioneerLEGAL
ExplorerLEGAL
ModernLEGAL
LegacyNOT LEGAL
PauperLEGAL
VintageNOT LEGAL
PennyLEGAL
CommanderLEGAL
OathbreakerNOT LEGAL
StandardbrawlLEGAL
BrawlNOT LEGAL
AlchemyNOT LEGAL
Pauper CommanderLEGAL
DuelNOT LEGAL
OldschoolNOT LEGAL
PremodernNOT LEGAL
Predh
(As this Saga enters and after your draw step, add a lore counter.)
[I] Destroy each nonland permanent with mana value 1 or less.
[II] Exile all graveyards.
[III] Exile this Saga, then return it to the battlefield transformed under your control.
//
Vessel of the All-Consuming
Trample
Whenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.
Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.
[I] Destroy each nonland permanent with mana value 1 or less.
[II] Exile all graveyards.
[III] Exile this Saga, then return it to the battlefield transformed under your control.
//
Vessel of the All-Consuming
Trample
Whenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.
Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.
(As this Saga enters and after your draw step, add a lore counter.)
I — Destroy each nonland permanent with mana value 1 or less.
II — Exile all graveyards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Destroy each nonland permanent with mana value 1 or less.
II — Exile all graveyards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Trample
Whenever this creature deals damage, put a +1/+1 counter on it.
Whenever this creature deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.
Whenever this creature deals damage, put a +1/+1 counter on it.
Whenever this creature deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.
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