Enchantment — Saga // Enchantment Creature — Dragon Spirit
Mythic
Daniel Ljunggren
NOT LEGAL
StandardNOT LEGAL
FutureLEGAL
HistoricLEGAL
TimelessLEGAL
GladiatorLEGAL
PioneerLEGAL
ExplorerLEGAL
ModernLEGAL
LegacyNOT LEGAL
PauperLEGAL
VintageLEGAL
PennyLEGAL
CommanderLEGAL
OathbreakerNOT LEGAL
StandardbrawlLEGAL
BrawlNOT LEGAL
AlchemyNOT LEGAL
Pauper CommanderLEGAL
DuelNOT LEGAL
OldschoolNOT LEGAL
PremodernNOT LEGAL
Predh
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 1/1 green Human Monk creature token with "T: Add G."
II — Put a +1/+1 counter on each of up to two target creatures.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Remnant of the Rising Star
Flying
Whenever another creature enters the battlefield under your control, you may pay X. When you do, put X +1/+1 counters on that creature.
As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample.
I — Create a 1/1 green Human Monk creature token with "T: Add G."
II — Put a +1/+1 counter on each of up to two target creatures.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Remnant of the Rising Star
Flying
Whenever another creature enters the battlefield under your control, you may pay X. When you do, put X +1/+1 counters on that creature.
As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample.
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 1/1 green Human Monk creature token with "
: Add
."
II — Put a +1/+1 counter on each of up to two target creatures.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Create a 1/1 green Human Monk creature token with "
II — Put a +1/+1 counter on each of up to two target creatures.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Flying
Whenever another creature you control enters, you may pay
. When you do, put X +1/+1 counters on that creature.
As long as you control five or more modified creatures, this creature gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)
Whenever another creature you control enters, you may pay
As long as you control five or more modified creatures, this creature gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)
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