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Tamer
Red
4
[Start of Your Turn] If you have 2 memory or less, set your memory to 3.
[Your Turn] When one of your Digimon with [Greymon] in its name attacks (except (DoruGreymon), (BurningGreymon), or (DexDoruGreymon)), you may suspend this Tamer to gain 1 memory.
[Security] Play this card without paying its memory cost.
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Tamer
Red
4
[Start of Your Turn] If you have 2 memory or less, set your memory to 3.
[Your Turn] When one of your Digimon with [Greymon] in its name attacks (except (DoruGreymon), (BurningGreymon), or (DexDoruGreymon)), you may suspend this Tamer to gain 1 memory.
[Security] Play this card without paying its memory cost.

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