Creature — Human Rogue Werewolf // Creature — Werewolf
Rare
David Rapoza
NOT LEGAL
StandardNOT LEGAL
FutureLEGAL
HistoricLEGAL
TimelessLEGAL
GladiatorNOT LEGAL
PioneerNOT LEGAL
ExplorerLEGAL
ModernLEGAL
LegacyNOT LEGAL
PauperLEGAL
VintageLEGAL
PennyLEGAL
CommanderLEGAL
OathbreakerNOT LEGAL
StandardbrawlLEGAL
BrawlNOT LEGAL
AlchemyNOT LEGAL
Pauper CommanderLEGAL
DuelNOT LEGAL
OldschoolNOT LEGAL
PremodernNOT LEGAL
PredhFirst Strike
At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
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Terror of Kruin Pass
Double strike
Each Werewolf you control can't be blocked except by two or more creatures.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
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Terror of Kruin Pass
Double strike
Each Werewolf you control can't be blocked except by two or more creatures.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Double strike
Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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